Do you remember where you were on May 31, 2011?
Don’t blame yourself if you don’t remember (or did not see) the news that the World Health Organization’s IARC International Agency for Research on Cancer classified radio frequency exposure as a 2B possible human carcinogen.
Results The evidence was reviewed critically, and overall evaluated as being limited2 among users of wireless telephones for glioma and acoustic neuroma, and inadequate3 to draw conclusions for other types of cancers. The evidence from the occupational and environmental exposures mentioned above was similarly judged inadequate. The Working Group did not quantitate the risk; however, one study of past cell phone use (up to the year 2004), showed a 40% increased risk for gliomas in the highest category of heavy users (reported average: 30 minutes per day over a 10‐year period).
Fast forward to Memorial Day weekend 2019. Heavy cellphone users have gone way past 30-minutes per day, including children. And 8 years later, the World Health Organization has now classified addiction to video games as a mental health disorder.
The member states of the World Health Organization have voted to adopt a revised list of diseases which includes addiction to video games —including smartphone titles —as a mental health disorder.
At its 2019 annual general meeting in Geneva, Switzerland, the member countries of the World Health Organization have officially recognized an addiction to gaming on smartphones and other devices as an international disease. The World Health Assembly voted to accept the revised list, called ICD-11, which nations take into account when planning public health strategies.
“Studies suggest that gaming disorder affects only a small proportion of people who engage in digital- or video-gaming activities,” said the World Health Organization in a statement. “However, people who partake in gaming should be alert to the amount of time they spend on gaming activities, particularly when it is to the exclusion of other daily activities.”
Read more: WHO Classifies Gaming Disorder As A Mental Illness. Is Industry’s Delusion About 5G An Illness?